give

 Ereignisse

 Bedingungen

 Aktionen

 Einheitengruppe - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)

 Schleifen - Aktionen

 For each (Integer A) from 1 to 16, do (Actions)

 Schleifen - Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Substring((Entered chat string), 6, (Length of (Entered chat string)))) Gleich Str_Color[(Integer A)]

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (((Owner of (Picked unit)) controller) Gleich Computer) or (((Owner of (Picked unit)) slot status) Ungleich Spielt)

 'THEN'-Aktionen

 Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Triggering player) Gleich Spieler 1 (Rot)

 (Owner of (Picked unit)) Ungleich (Player(14))

 'THEN'-Aktionen

 Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten

 'ELSE'-Aktionen

 Do nothing

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Substring((Entered chat string), 6, (Length of (Entered chat string)))) Gleich me

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (((Owner of (Picked unit)) controller) Gleich Computer) or (((Owner of (Picked unit)) slot status) Ungleich Spielt)

 'THEN'-Aktionen

 Einheit - Change ownership of (Picked unit) to (Triggering player) and Farbe behalten

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Triggering player) Gleich Spieler 1 (Rot)

 (Owner of (Picked unit)) Ungleich (Player(14))

 'THEN'-Aktionen

 Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten

 'ELSE'-Aktionen

 Do nothing

 'ELSE'-Aktionen

 Do nothing

 For each (Integer A) from 1 to 16, do (Actions)

 Schleifen - Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Entered chat string) Gleich ((give + (Str_Color[(Integer A)] + )) + Str_Color[(Integer B)])

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 'THEN'-Aktionen

 Einheitengruppe - Pick every unit in (Units owned by (Player((Integer A)))) and do (Actions)

 Schleifen - Aktionen

 Einheit - Change ownership of (Picked unit) to (Player((Integer B))) and Farbe behalten

 'ELSE'-Aktionen

 'ELSE'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 (Entered chat string) Gleich ((give + me ) + Str_Color[(Integer B)])

 'THEN'-Aktionen

 If (All Conditions are True) then do (Then Actions) else do (Else Actions)

 'IF'-Bedingungen

 'THEN'-Aktionen

 Einheitengruppe - Pick every unit in (Units owned by (Triggering player)) and do (Actions)

 Schleifen - Aktionen

 Einheit - Change ownership of (Picked unit) to (Player((Integer B))) and Farbe behalten

 'ELSE'-Aktionen

 'ELSE'-Aktionen




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