give
Ereignisse
Bedingungen
Aktionen
Einheitengruppe - Pick every unit in (Units currently selected by (Triggering player)) and do (Actions)
Schleifen - Aktionen
For each (Integer A) from 1 to 16, do (Actions)
Schleifen - Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Substring((Entered chat string), 6, (Length of (Entered chat string)))) Gleich Str_Color[(Integer A)]
'THEN'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(((Owner of (Picked unit)) controller) Gleich Computer) or (((Owner of (Picked unit)) slot status) Ungleich Spielt)
'THEN'-Aktionen
Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Triggering player) Gleich Spieler 1 (Rot)
(Owner of (Picked unit)) Ungleich (Player(14))
'THEN'-Aktionen
Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten
'ELSE'-Aktionen
Do nothing
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Substring((Entered chat string), 6, (Length of (Entered chat string)))) Gleich me
'THEN'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(((Owner of (Picked unit)) controller) Gleich Computer) or (((Owner of (Picked unit)) slot status) Ungleich Spielt)
'THEN'-Aktionen
Einheit - Change ownership of (Picked unit) to (Triggering player) and Farbe behalten
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Triggering player) Gleich Spieler 1 (Rot)
(Owner of (Picked unit)) Ungleich (Player(14))
'THEN'-Aktionen
Einheit - Change ownership of (Picked unit) to (Player((Integer A))) and Farbe behalten
'ELSE'-Aktionen
Do nothing
'ELSE'-Aktionen
Do nothing
For each (Integer A) from 1 to 16, do (Actions)
Schleifen - Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Entered chat string) Gleich ((give + (Str_Color[(Integer A)] + )) + Str_Color[(Integer B)])
'THEN'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
'THEN'-Aktionen
Einheitengruppe - Pick every unit in (Units owned by (Player((Integer A)))) and do (Actions)
Schleifen - Aktionen
Einheit - Change ownership of (Picked unit) to (Player((Integer B))) and Farbe behalten
'ELSE'-Aktionen
'ELSE'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Entered chat string) Gleich ((give + me ) + Str_Color[(Integer B)])
'THEN'-Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
'THEN'-Aktionen
Einheitengruppe - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
Schleifen - Aktionen
Einheit - Change ownership of (Picked unit) to (Player((Integer B))) and Farbe behalten
'ELSE'-Aktionen
'ELSE'-Aktionen
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